A3E 2025 Anaheim
A3E is excited to be back LIVE and at the NAMM Show 2025! A3E + ARAS will once again be providing their forward thinking educational programming examining the evolutionary process and the Future of Music, Audio + Entertainment Technology™.

A3E 2025 Anaheim will continue to explore the evolving intersection of music, technology, and creativity. This year’s program will emphasize two critical facets for artists and content creators:

1. Tactical understanding and mastery of day-to-day technologies, especially the rising influence of Artificial Intelligence (AI), from ideation and creation to IP protection, to fan engagement and new experiences, to monetization opportunities and strategies;

2. Strategic, gaining critical insights, understandings and perspectives on technologies that are and will be emerging, and that will present both amazing opportunities as well as profound challenges not only to their profession, but to their unique gift of creativity. A3E clearly sees that AI will continue to set its learning sights on, and will be applying its transformative computational powers to, human creativity and associated data sets (neurodata), this is what A3E calls Artificial Creativity (AC).

The two below graphs reinforce A3E’s mission to create the programs, topics and discussions that are needed for musicians, content creators and the entertainment industry as the evolve through and with the co-existence of AI and AC.

The LEFT graph shows the research efforts conducted by A3E and Sitarian Corporation where their communities of music technologists gave insights, based on the Y axis of Interest and the X axis (of emergence, adoption, adaptation, and optimization) – the “A3E Technology Evolution + Impact Curve™” (the “ARAS Wave™”), looking at AI and AC. This was done in 2020/2021.

We then analyzed and plotted (the RIGHT graph) where those same insights and associated data points are now and forecasted for 2025. Many aspects of the tactical, day-to-day, aspects of AI have accelerated to the point of adaptation and are being optimized into content creation (noted between the two vertical dashed red lines). AI in this case has become a valuable part of their profession and efforts.

The crucial and critical aspect of AC is still sitting dormant, low in interest on the ARAS Wave, and this is the profound new frontier that A3E will be injecting into the A3E 2025 Anaheim educational program, and going forward. AC powered by AI needs to discussed and planned for right now!

       

New Sessions, Speakers, Panelists, and Moderators are being added daily. Please check back for updates.

Friday, January 25th, 2024; 10:00AM – 11:00AM Pacific Time; Hilton Anaheim; Level 2, Hilton California Ballroom A

A3E & TEC Tracks Special Keynote Session: The Evolution of Content and the Industry, With Rick Beato and Tim Pierce

What implications do the latest technologies have on artistic expression? How will they impact the evolution of music in the digital age? Deep dive into this and so much more in a special A3E and TEC Tracks keynote, presented by globally recognized instrumentalists and educators Rick Beato and Tim Pierce. Hear their insights on the future of music, the rise of AI and what it all means. Don’t miss this exclusive look into where we are and where we’re going with the biggest thought leaders in music.

Please join this distinguished panel, along with NAMM, TEC Tracks and A3E for this crucial and fascinating keynote and industry discussion.

Rick Beato | YouTube Personality, Multi-Instrumentalist, Music Producer, Educator | Everything Music

Rick Beato is an American YouTube personality, multi-instrumentalist, music producer, and educator. Since the early 1980s, he has worked variously as a musician, songwriter, audio engineer, and record producer; he has also lectured on music at universities.

Beato owns and operates Black Dog Sound Studios in Stone Mountain, Georgia. He has produced for and worked in the studio with bands such as Needtobreathe, Parmalee, and Shinedown. On his YouTube channel, he covers different aspects of rock, jazz, blues, electronic, rap, and pop, and he conducts interviews with musicians and producers.

Friday, January 24th, 2025; 11:00AM – 1:00PM Pacific Time; Hilton Anaheim; 4th Floor, Hilton Huntington Room

Artificial Creativity (AC): the Intersection of Content Creation with AI, Neuroscience, and Human-Centric Design & Creativity: Part 1

As artificial intelligence technology delves deeper into neuroscience, it opens up new possibilities through neuroscience-driven insights into brain activity and physiological data. Content creators (as well as “other parties”) now have the opportunity to harness this neurodata to craft personalized and adaptive experiences like never before. In parallel, AI will inevitably use this neurodata, and even create its own “synthetic” neurodata, and this is what A3E deems as Artificial Creativity (AC). This evolution is transforming music, video, gaming, film, and social media content. From AI-generated music that adapts to the listener’s mood, and video content that responds to real-time emotional cues, to social media algorithms designed to maximize engagement using neurodata, and immersive games that react to players’ brainwaves—AI and AC are revolutionizing the future of content creation. The opportunities for innovation are vast, especially possibilities when applied to health-focused content that adjusts based on real-time stress or mood.

However, these advancements also present significant challenges, including concerns over data sets/data ownership, intellectual property, data privacy risks, potential manipulation, the risk of formulaic content, commercialization of human expression, and the devaluation of human creativity in favor of data-driven design. The ethical dilemmas content creators must navigate are profound. Join this A3E discussion to explore these possibilities and challenges, leaving you with critical new insights and questions about the future of content creation and entertainment technology.

J. Galen Buckwalter | CEO | psyML

J. Galen Buckwalter, PhD, has been a research psychologist for over 30 years. He began his career as a research professor at the University of Southern California. Subsequently, he initiated a behavioral outcomes research program at Kaiser Permanente, Southern California. He transitioned into industry when he created the assessment and matching system for eHarmony.com. He is currently CEO of psyML, using his psychological and social media expertise to design digital systems supportive of individual growth. Galen is also a participant/scientist in a trial of an implanted brain-machine interface geared toward the long-term restoration of spinal cord injury. As such he has unprecedented access to the neural functioning of his brain. As the front man for a four-piece pre-punk band of shrinks, Siggy, he has written over 70 songs and performed at most every underground dive in LA. He is currently working to integrate the sounds of his neuronal activity into his music.

Eros Marcello |  Founder | black dream ai

Eros Marcello is a distinguished design engineer known for his expertise in advancing human-enhancing Artificial Intelligence and adjacent emerging technology.

Marcello’s specialization is in conversational interfaces, Large Language Models (LLMs), and multimodal human-machine interaction. His career includes pivotal roles at Apple, Meta (Facebook), Samsung, Salesforce and more, with seasoned experience across diverse sectors such as Federal Government + Defense, Healthcare + Pharmaceuticals, Higher Education, Consumer Electronics and Audio Technology.

In 2023, Eros founded black dream ai: A startup currently in stealth focused on developing AI-augmented neurotechnology. The firm recently announced 2 open-source projects: Ouija (a platform slated to serve as a “God View” for their brain health) and Converge (the first human-machine collaborative programming language for Neuromorphic Engineering).

Beyond Machine Learning, Eros is deeply invested in Quantum Computing, Ambient Intelligence, Computational Neuroscience and advanced DSP Pro-Audio Technology. He strives to synergize these domains into impactful innovation.

Eros Marcello is based out of NASA Ames Research Park in Silicon Valley, California with a satellite office at NASA’s Kennedy Space Center in Cape Canaveral, Florida.

Jamie Gale
A3E Music Entertainment Technology

Jamie Gale | Founder | Jamie Gale Music

Industry insider, educator, consultant and curator of the Boutique Guitar Showcase. Jamie has shared his unique perspective on the un-written future of guitar in many of the world’s most prestigious institutions, from instrument-making schools with centuries-old traditions in Europe to the Harvard graduate school of design.

Having worked in almost every aspect of the guitar industry. From touring musician to retail, distribution and manufacturing enable him to see things from many different perspectives.

His work with the Boutique Guitar Showcase enTour provides annual trips to more than 25 cities in 11 countries, helping to keep a pulse on the global musical instrument industry, customer perspectives and needs.

These days Jamie is intent on working with as many other creative disciplines as possible to find new perspectives and synergies for the future.

A3E Music Entertainment Technology

Paul Sitar | President, A3E | CEO, Sitarian Corporation

Paul began his professional career as an aerospace underwriter, commercial pilot, and certified flight instructor. However, his passion for information technology led him to transition into the field of emerging technologies that impact all aspects of business and life. He accomplished this by launching research projects, trade shows, and conferences for prominent organizations such as Gartner, Inc. and Advanstar Communications, Inc., as well as for several of his own ventures such as NlightN, Inc., Sitarian Corporation, A3E LLC, and the The Electric Vehicle + Energy Infrastructure Innovation & Sustainability Exchange™. These efforts and projects have included a global footprint.

Paul has focused his attention on several areas, including music and entertainment technology, electric vehicles and next-generation mobility, healthcare informatics, electronic commerce, artificial and creative intelligence, robotics, IT security, cyber terrorism prevention, and critical infrastructure protection.

Paul’s experience also includes founding and managing a software security company for seven years. During this time, he successfully patented and commercialized a deviceless one-time password authentication system. Today, Paul continues his work in research, trade show and conference creation, and the launch of innovative projects in technology driven industries.

Friday, January 24th, 2025; 1:00PM – 2:00PM Pacific Time; Hilton Anaheim; 4th Floor, Hilton Huntington Room

Top Producers: Managing the Ever-Growing Impact of AI Tools on Music Production & Engineering + An Open Discussion on the Future of Artificial Creativity

AI has become an essential part of the modern music producer’s toolkit, offering creative, technical, and organizational benefits. From automated mastering to intelligent sound design and live performance optimization, AI-driven tools are enabling producers to work more efficiently while expanding creative possibilities. These tools address the need for faster workflows, the demand for high-quality production, and the desire for more dynamic and personalized music experiences. Learning to leverage these technologies not only saves time but also enhances the creative process, allowing producers and engineers to focus on more strategic and artistic decisions.

The session will also explore how these engineering experts view the evolution of AI into Artificial Creativity (AC), examining the blurred lines between human creativity and machine-generated content, its potential impact on originality, and what this shift means for the roles of musicians, producers, and engineers in the creative process.

A3E Music Entertainment Technology
A3E Music Entertainment Technology

Sean Phelan | Producer/Engineer | Republic Records Studios

Lizzo, Shania Twain, Migos, Mary J Blige, CeeLo, Lil Nas X, multiple Grammy wins

A3E Music Entertainment Technology
A3E Music Entertainment Technology

Rob Christie (Moderator) | Republic Records* Studios Director | Universal Music Group

2 x Grammy Winning A&R Producer, former Staff Producer for EMI-Capitol Records.

*(Republic Records has been recognized by Billboard as the industry’s #1 label over the last 10 years. It is home to an all-star roster of multi-platinum, award-winning superstar artists such as: The Weeknd, Taylor Swift, Drake, Ariana Grande, John Legend, Post Malone, Metro Boomin, Stevie Wonder, among others.)

Friday, January 24th, 2025; 2:00PM – 3:00PM Pacific Time; Hilton Anaheim; 4th Floor, Hilton Huntington Room

A Legal Perspective & Discussion on the Future of Music, Audio and Vocal Creation in the Age of Deepfake Technologies

The legal landscape around deepfakes in the United States is rapidly evolving, but currently, there is no comprehensive federal law explicitly banning or regulating deepfakes. Instead, various efforts are being made at both the federal and state levels to address the threats posed by this technology. Overall, deepfake laws in the U.S. remain fragmented, with states leading the charge while federal legislation is still in development. Many of the laws target specific issues like election interference, fraud, and non-consensual sexual content. A few noted efforts are the DEEPFAKES Accountability Act, the DEFIANCE Act of 2024, as well as state’s like Texas, Florida, California, New York, that are also mainly focused on elections and sexual content. To note, Tennessee passed the ELVIS Act, which protects individuals’ likenesses from being used without consent, particularly targeting AI-generated audio mimicking voices.

For musicians, audio and content creators, emerging laws regulating deepfakes and AI-generated content and voices could have significant implications, both positive and negative. Here are some potential impacts to discuss: Protection of Likeness and Creative Works; Restrictions on AI-Generated Content; Watermark and Disclosure Requirements; and Economic Impact, Revenue and Licensing. The previous will bring new layers of legal compliance that musicians and content creators will need to navigate. Join this A3E session for a provocative look at this emerging challenge.

Rachel Stilwell | Owner/Founder | Stilwell Law

Rachel Stilwell is the Owner/Founder of Stilwell Law, a music and intellectual property firm based in Los Angeles. Rachel’s law practice focuses on entertainment, intellectual property, licensing, and commercial transactions. She advises and negotiates on behalf of businesses and creative professionals on complex intellectual property matters and business transactions. Stilwell Law serves businesses and individuals from all industries, with special expertise in entertainment and professional audio. Rachel is proud to have been named to Billboard’s Top Music Lawyers List for the last six consecutive years. Prior to becoming an attorney, Rachel held executive positions with several top record labels, including Verve Music Group, where she ran Verve’s multi-format radio promotional department, supervising all radio activities and promotional tours. Rachel is Co-Chair of the Recording Academy Los Angeles Chapter’s Advocacy Committee. She also serves on the national advocacy committee of the Songwriters of North America.

Ray Parker, Jr. | American Singer, Songwriter & Guitarist

Ray Parker, Jr. is an acclaimed American singer, songwriter, and guitarist best known for his hit song “Ghostbusters,” the theme for the 1984 film of the same name. Born in Detroit, Michigan, Parker’s musical career spans decades, beginning as a session guitarist for platinum-selling artists like Stevie Wonder and Barry White. His distinctive blend of funk, R&B, and pop led to solo success in the late 1970s and early 1980s.

Parker’s hits “You Can’t Change That.” “I’m in Love With The Other Woman” and his chart-topping “Ghostbusters” solidified his place in pop culture. Beyond his own career as an artist, Parker’s songwriting and production work for artists like Aretha Franklin and the Spinners have earned him recognition in the music industry. A multi-talented artist, Parker’s legacy extends beyond music to television and film, where his infectious sound and catchy hooks have made him a beloved figure in entertainment.

Kevin D. Jablonski | Partner, Chair Electrical/Computer Science Patent Practice Group | Fisher Broyles, LLP

Kevin Jablonski serves as chair of the FisherBroyles Electrical/Computer Science Patent Practice Group. Kevin is a registered patent attorney with a focus on patent portfolio development and patent prosecution. Kevin works with a number of clients across myriad technologies with a lean toward electrical engineering and computer science. Kevin’s practice involves additional aspects of intellectual property law including IP licensing, copyrights, and trademarks. He has experience in technology areas such as semiconductor design, analog and digital circuits, and computer architecture solutions. Kevin has also developed a technical focus in the audio arts and sciences and audio-related technologies. Kevin owns a professional-grade recording studio called Hollywood and Vines. Kevin also manages and plays drums in two bands: Whiskey Gaels and The Soul Proprietors. This music arts background and interest allows Kevin to branch out from patent prosecution into entertainment law to help fledgling artists and music technology companies navigate confusing landscape.

Friday, January 24th, 2025; 3:00PM – 4:00PM Pacific Time; Hilton Anaheim; 4th Floor, Hilton Huntington Room

Deepfakes and AI: Emerging Solutions for Artists, Musicians, and the Entertainment Industry

Join A3E as we explore the rapidly advancing field of deepfake technology, where artificial intelligence is used to create hyper-realistic audio and visual content that is nearly indistinguishable from reality. This groundbreaking innovation, while showcasing the potential of AI, also poses significant challenges to the entertainment industry, particularly for artists, musicians, and content creators.

This session will delve into the ethical implications of deepfake technology, the legal challenges in combating it, and strategies for protecting original content in an age where digital manipulation is more accessible than ever. Join us to better understand the growing risks posed by deepfakes and discuss emerging solutions to safeguard the integrity of artistic expression and entertainment in the AI and AC era.

Virginie Berger | Chief Business Development and Rights Officer | MatchTune

Virginie Berger, a seasoned professional in the music and tech industries, is renowned for her expertise in music business innovation and integrating artificial intelligence in music strategy and rights management. Her impressive 20-year career includes pivotal roles at Downtown Music-Songtrust, Armonia, Myspace, and Microsoft and her own company Don’t believe the Hype, where she played a key role in generating revenue, forging strategic alliances, and championing artists’ rights. Known for her work as a curator, writer, professor, and artist advocate, Virginie has a rich background in music business and rights innovation. She now extends her expertise as the Chief Business Development and Rights Officer at MatchTune, where we are pioneering advanced audio fingerprinting technology based on AI algorithms to detect all types of copyright infringement, AI-driven audio modifications, voice cloning, and AI deepfakes.

Roman Molino Dunn | Music Technologist | AudioIntell.ai

Roman is a film composer, music technologist, Billboard-charting producer, and entrepreneur. He has scored films and shows for Netflix, HBO, Disney, Paramount, and Hulu, and founded Mirrortone Recording Studios in NYC. As a music software developer, Roman founded The Music Transcriber (now Composer’s Tech), creating innovative music algorithms acquired by leading companies.

At AudioIntell.ai, he leads the development of AI systems for audio detection and analysis, focusing on detecting AI-generated audio and providing insights across industries like security and entertainment. He also serves as a Senior Operating Partner at Ulysses Management’s Private Equity Group, specializing in music technology investments, and is a co-owner of Antares Audio Technologies.

Tony Cariddi (Moderator) | VP Sales & Marketing | PreSonus

Tony Cariddi is a lifelong music and media technology enthusiast who’s led sales and marketing organizations at large and small companies for over 25 years. He’s currently the VP of Sales & Marketing at PreSonus. Previously, Tony led sales and marketing teams at Avid, Dolby, Apogee and various startups. In those roles, he’s led organizational transformations into new business models, technology partnerships, and marketplaces.

Friday, January 24th, 2025; 4:00PM – 5:00PM Pacific Time; Hilton Anaheim; 4th Floor, Hilton Huntington Room

A3E from Studio to Stage: Advanced Remote Collaboration, Real-Time Content Creation and the Ability to Deliver Next-Generation Entertainment Experiences

The evolution of low-latency synchronized audio technologies, coupled with the growing demand for real-time online collaboration in music, audio, and other creative content, has become a crucial objective for musicians and artists. This A3E session explores the exciting and powerful partnerships between emerging companies and technological giants aimed at advancing and improving the creative process, from studio production all the way to live performances.

The applications are clear: in gaming and eSports, real-time audio synchronization enhances team communication, giving players a competitive edge. In music collaboration, it enables real-time songwriting and online jam sessions. For broadcasting, it streamlines live production by facilitating faster group communication. And in the emerging frontier of the Metaverse and online concerts, it supports real-time group audio interactions between performers and audiences. Discover how music technologists are collaborating to usher entertainment into the next era.

Julian McCrea | CEO | Open Sesame Media

Julian leads Open Sesame Media a B2B CPaaS (communication platform as a service) venture providing low latency synchronized audio over 5G to application developers via its patent-pending SyncStage platform. In short, they ‘sync’ a group of up to 8 devices at extremely low latency (8 times faster than Google Meet, 5 times faster than Discord) to enable instant synchronized digital audio experiences. His company just completed the world’s first music collaboration between London, New York and Toronto using SyncStage with Verizon, Rogers and Vodafone – called the ‘5G Music Festival’. They are working with major telecoms across the globe to bring their technology to market and are receiving application developer demand and in music, broadcast, gaming, metaverse, faith and music education verticals. They are headquartered in Los Angeles, CA.

Friday, January 24th, 2025; 5:00PM – 6:00PM Pacific Time; Hilton Anaheim; 4th Floor, Hilton Huntington Room

A3E from Studio to Stage: “Dynamic Audio” – Utilizing AI and Artificial Creativity to Capture Music’s Infinite Spectrum

The future of music creation, performance, and distribution is expanding exponentially due to AI and AC technologies. These tools allow artists to take a single track and transform it into countless versions that evolve based on the context, live performance, or even audience interaction. The use of AI in meta-tagging, live remixing, adaptive composition, and real-time feedback enables a creative fluidity between studio recordings and live performances, offering a dynamic spectrum for both artists and fans to explore. As these technologies continue to advance, artists will have unprecedented freedom to create in the space between live performance and traditional recording; to innovate new products and experiences that blend the excitement of live performance with the accessibility and reach of conventional recording.

James Hill | Co-founder | ever.fm

James Hill is the co-founder and Artistic Director of ever.fm, the platform where songs change every time they’re played. Hill is an award-winning performer and songwriter, a producer and an educator based in Atlantic Canada. His latest musical project is Champagne Weather, whose semi-improvised style inspired the creation of the ever.fm audio engine. Hill and his collaborators are innovating audio formats that thrive in the space between live performance and traditional recording.

Mansoor Rahimat Khan | Founder & CEO | Beatoven.ai

Mansoor Rahimat Khan is the Founder and CEO of Beatoven.ai. He is a Forbes 30 under 30 Asia in consumer tech. He comes from a family of musicians that has pioneered sitar music for 7 generations. With a combined experience in tech and music, Mansoor is an alumni of the Georgia Tech Centre for music technology, one of the most reputed music tech labs in the world and has worked extensively across startups in product and tech roles. His last stint was a senior product manager at a startup which was acquired for 600 million$. Mansoor has experience building across early stage and late stage and is currently leading Beatoven.ai and has been able to scale the product to 1.5 million users with US and Europe being primary markets. Mansoor also has an extensive network of artists across the world that aids towards the efforts of building the company.

Beatoven.ai is an AI music generator for content creators to compose original royalty free background music.Users can input prompts in the form of text, audio or video and generate original music and can further edit their output. The company is backed by marquee investors from Asia and Europe and is amongst the top 5 AI music players in the world. The company is also amongst the top 200 AI tools in the world as per Generative AI. The company has pioneered ethical AI by training their models on artists data through consent and licensing music from hundreds of artists and has been certified by Fairly Trained and AI4Music.

Saturday, January 25th, 2025; 10:00AM – 11:00AM Pacific Time; Hilton Anaheim; 4th Floor, Hilton Huntington Room

Navigating AI’s Transformative Impact on Content Creation in Gaming and Game Audio

As AI continues to evolve, content creators in the video game and game audio industries face both unprecedented opportunities and looming threats. This session explores how AI tools are streamlining content production, from procedural world generation to adaptive audio design, while also raising concerns over job displacement, creative control, and intellectual property. A3E and our panel of experts will help you gain insights into leveraging AI to enhance creativity and efficiency without compromising artistic integrity, and strategies for staying competitive in an increasingly automated landscape.

Joe Kataldo | Composer & Sound Designer | Mad Wave Audio, LLC

Joe Kataldo is a composer and sound designer with a rich career spanning over a decade. He boasts a prolific portfolio of work that includes contributions to notable projects such as “Archer: Danger Phone,” “H3VR” and the Team Fortress 2 VR parody, “Terminator Salvation VR Ride”, the recent remaster of “XIII”, “The Last Night”, and “X8”. Notably, his score for “Blind Fate: Edo No Yami” earned a nomination for Best Video Game Score at the Hollywood Music in Media Awards in 2022.

As the owner of Mad Wave Audio, LLC, Joe has crafted audio for countless Toyota commercials and provided immersive VR audio for theme parks like Songcheng’s “Dreamland” in China. He holds degrees from Berklee College of Music in Boston and the Music Conservatory of Napoli in Italy. In addition to his prolific work, Joe Kataldo shares his expertise by teaching a post-graduate masterclass on game audio for ADSUM.it.

Cody Matthews Johnson
Emperia Sound plus Music with logo of ESM

Cody Matthew Johnson | CEO, Creative Director | Emperia Sound and Music / Emperia Music Group

Cody Matthew Johnson is the CEO, Audio Director, and Co-Founder of the cutting edge end-to-end interactive audio solutions and technology company Emperia Sound and Music, specializing in interactive experiences and video games.

As an in-demand composer, music producer, and creative director, Cody’s irreverent and unapologetic fusion of aggressive and contemporary styles is featured on wide cross section of video games including the upcoming “Trek To Yomi” and “Lost Soul Aside” as well as “Resident Evil 2”, “Devil May Cry 5”, “Bright Memory: Infinite”, “Marvel vs. Capcom: Infinite” and his work has garnered critical acclaim at The Game Awards, SXSW Gaming Awards, Game Audio Network Guild Awards, Hollywood Music in Media Awards, NAVGTR Awards and more.

Saturday, January 25th, 2025; 11:00AM – 12:00PM Pacific Time; Hilton Anaheim; 4th Floor, Hilton Huntington Room

Artificial Creativity (AC): the Intersection of Content Creation with AI, Neuroscience, and Human-Centric Design & Creativity: Part 2

As artificial intelligence technology delves deeper into neuroscience, it opens up new possibilities through neuroscience-driven insights into brain activity and physiological data. Content creators (as well as “other parties”) now have the opportunity to harness this neurodata to craft personalized and adaptive experiences like never before. In parallel, AI will inevitably use this neurodata, and even create its own “synthetic” neurodata, and this is what A3E deems as Artificial Creativity (AC). This evolution is transforming music, video, gaming, film, and social media content. From AI-generated music that adapts to the listener’s mood, and video content that responds to real-time emotional cues, to social media algorithms designed to maximize engagement using neurodata, and immersive games that react to players’ brainwaves—AI and AC are revolutionizing the future of content creation. The opportunities for innovation are vast, especially possibilities when applied to health-focused content that adjusts based on real-time stress or mood.

However, these advancements also present significant challenges, including concerns over data sets/data ownership, intellectual property, data privacy risks, potential manipulation, the risk of formulaic content, commercialization of human expression, and the devaluation of human creativity in favor of data-driven design. The ethical dilemmas content creators must navigate are profound. Join this A3E discussion to explore these possibilities and challenges, leaving you with critical new insights and questions about the future of content creation and entertainment technology.

Maya Ackerman, PhD.  |  CEO/Co-Founder  |  Wave AI

Dr. Maya Ackerman is a trailblazer in generative AI, serving as CEO and co-founder of WaveAI, a pioneering startup transforming music creation. An Associate Professor at Santa Clara University, Dr. Ackerman has researched generative AI for text, music, and art since 2014. Ackerman was an early advocate for human-centered generative AI, bringing awareness to the power of AI to profoundly elevate human creativity. Under her leadership, WaveAI has emerged as a leader in musical AI, benefiting millions of artists and creators with their products LyricStudio and MelodyStudio. Named a “Woman of Influence” by Silicon Valley Business Journal, she’s been featured in major media and speaks on global stages like the United Nations, Oxford, IBM Research and Stanford University.

Simon Cross | Chief Product Officer | Native Instruments

Simon is the Chief Product Officer at Native Instruments. He leads the product, design, sound design and partnerships teams across Native Instruments, iZotope, Plugin Alliance, and Brainworx. He supports the teams developing new products and services that empower and enable creators to express themselves through sound.

Simon has a lifelong passion for music and creativity: He started DJing at the age of 8, and grew up playing Jazz drums with both big bands and small groups.

Prior to Native Instruments, Simon spent 12 years at Meta where he built communication and developer platforms, and applied cutting edge AI technology to detect and reduce online abuse. Before that, he held several senior engineering and product roles at the BBC and in commercial radio.

Daniel Rowland | Head of Strategy and Partnerships | LANDR

Daniel Rowland is a unique combination of audio engineer, music producer, tech executive, and educator. He is Head of Strategy and Partnerships at LANDR Audio, co-founder of online DAW Audiotool, and longtime instructor of Recording Industry at MTSU. For nearly a decade, his primary focus has been on the empowerment of music creators via LANDR’s ethical AI-driven tools and accessible design, sharing that message on dozens of panels and podcasts.

As a creative, he has worked on Emmy/Oscar-winning and Grammy-nominated music projects totaling 13+ billion streams for Disney/Pixar, John Wick, Star Wars, Marvel, Jason Derulo, Seal, Nine Inch Nails, Nina Simone, Flo Rida, Adrian Belew, Burna Boy, and hundreds of others.

Saturday, January 25th, 2025; 12:00PM – 1:00PM Pacific Time; Hilton Anaheim; 4th Floor, Hilton Huntington Room

Artist, Engineering and AI: “The Nexus of Art + Science + Technology™”: Exploring the Potential of AI in Live Collaborative Musical Performance

Join A3E as we DeepDive into renowned musician Jordan Rudess as he collaborates with Professor Joe Paradiso and the MIT Media Lab Responsive Environments Group to create new technology that probes the boundaries of where AI meets musical control and expression. Learn about a machine learning model trained on Rudess’s playing style and technique that improvises and performs live in a duet with its human counterpart. Sometimes leading, sometimes following, the model and human together create new and unique music that interacts in real time with a physical installation that responds to and influences the behavior of the model. Learn how musicians, developers, and technologists are pushing creative boundaries to shape the future of musical expression.

Jordan Rudess |  Musician/Technologist | Jordan Rudess Music

Jordan Rudess is the renowned keyboardist and multi-instrumentalist for the Grammy-winning, platinum-selling progressive rock band Dream Theater. A former classical prodigy, he began studying at Juilliard at age 9 and later blended his classical roots with rock. In addition to his work with Dream Theater and Liquid Tension Experiment, Jordan has released solo projects, including the orchestral symphony Explorations and a recent album on Sony Inside Out. His collaborations span artists like Deep Purple, Steven Wilson, David Bowie, and Enrique Iglesias.

As a technology pioneer, Jordan is a Visiting Artist at MIT’s Media Lab, working on AI-driven interactive projects, and has served as an artist-in-residence at Stanford’s CCRMA. Founder of Wizdom Music, he developed award-winning music apps like GeoShred, MorphWiz, and SampleWiz. Known as a tech influencer, he supports brands such as Moises, Roli Labs, Lava guitars, and Lightricks.

Joseph A. Paradiso |  Alexander W Dreyfoos Professor | MIT Media Lab

Joseph Paradiso directs the Responsive Environments group, which explores how sensor networks augment and mediate human experience, interaction, and perception. His current research interests include wireless sensing systems, wearable and body sensor networks, sensor systems for built and natural environments, energy harvesting and power management for embedded sensors, ubiquitous/pervasive computing and the Internet of Things, human-computer interfaces, space-based systems, and interactive music/media.

Perry Naseck  |  Research Assistant | MIT Media Lab

Perry Naseck is an artist and engineer working with interactive, kinetic, light- and time-based media. He specializes in interaction, orchestration, and animation of systems of sensors and actuators for live performance and permanent installation. Perry completed a Bachelor’s of Engineering Studies and Arts at Carnegie Mellon in 2022 where he studied both Art and Electrical & Computer Engineering. He worked at the Hypersonic studio in Broooklyn, NY where he created large interactive, kinetic, and light public art installations found all over the U.S. and abroad. Perry is Research Assistant in the Responsive Environments group at the MIT Media Lab where he focuses on creating new experiences that bridge the gaps between musicians, improvisation, and audiences.

Lancelot Blanchard |  Research Assistant | MIT Media Lab

Lancelot Blanchard is a musician, engineer, and AI researcher pursuing a PhD at MIT Media Lab’s Responsive Environments group. His research explores the potential for generative AI systems to enhance the creative processes of musicians, with a special focus on live performances. Lancelot has collaborated with multiple artists to create innovative tools for real-time AI-augmented music making. Lancelot holds a Master’s of Research in Artificial Intelligence and Machine Learning and a Master’s of Engineering in Computing from Imperial College London, as well as a degree in classical piano from the Conservatory of Rennes, France.

Saturday, January 25th, 2025; 1:00PM – 2:00PM Pacific Time; Hilton Anaheim; 4th Floor, Hilton Huntington Room

Technologies, Trends and Forces Shaping the Future of Music and Creative Education

Emerging technologies, such as AI and AC, are transforming the way musicians and content creators learn and innovate, opening up new avenues for personalized and adaptive instruction. This A3E session will explore how innovative tools are enhancing education by providing real-time feedback, generating creative content, and offering immersive learning experiences through cutting-edge programs and techniques. We will examine the key factors driving these changes, including the growing demand for scalable, individualized learning, the integration of cross-disciplinary skills, cultural competence, and the shift toward experiential learning. Expert discussions will provide insights into both the opportunities and challenges—such as data privacy and the potential devaluation of human creativity—that these advancements bring to creative education, as well as trends shaping the future.

Michele Darling |  Chair, Electronic Production and Design (EPD) | Berklee College of Music, Boston

Michele Darling, is an accomplished sound designer, composer, recording engineer, and educator. Her work – always rooted in the possibilities of sound – aligns futuristic thinking with music production and sound design. From national television shows and video games to electronic toys and music software, Michele shares her expertise across a range of media types and platforms and her work can be heard among Emmy-winning entertainment, on the top 100 most influential toys list, and throughout multi-genre music productions worldwide. Michele is currently the Chair of the Electronic Production and Design Department at Berklee College of Music in Boston, MA. She leads the EPD department in educating students in electronic music production, sound design, sound for immersive platforms such as video games and mixed reality, new musical instrument design, and electronic music performance.

Gillian Desmarais |  K-12 Music Production and Engineering Teacher | Maplewood Public Schools/District 622

Gillian Desmarais was recently named 2024 National TI:ME Technology Teacher of the Year and a 2024 Yamaha “40 Under 40” Music Educator. She currently teaches K-12 Music Production and Engineering at Maplewood Public Schools in Maplewood, MN. Gillian has been nationally recognized for her work in electronic composition and is an active clinician and adjudicator for state and international music conferences and competitions. She has collaborated with companies such as Ableton Live, Yamaha, Zildjian, Novation, and Jamstik to design new music technologies and curriculum for the classroom. As a music technology graduate student at New York University, she continues to perform IRB research in collaboration with Dr. Alex Ruthmann, Director of the NYU MusEDLab, for developing curriculum, new music ensembles and web applications.

A3E Entertainment Technology
A3E Entertainment Technology

Jonathan Wyner |  President | M Works Studios

Experienced leader and subject matter expert: Director of Education at iZotope inc. Participating in product development consultation and design strategies, supporting inbound marketing efforts with creation of educational and training assets public and inward facing. Blogger and Web-series host and moderator on topics related to music and audio production. Conceived, directed and implemented technical facility design for iZotope to serve product development, competitive testing and creation of marketing assets. Developing and delivering presentations for domestic and international audiences about new audio technologies, audio signal processing, audio mixing, mastering and production. Facile in most musical idioms, credits from many major artists. Focused on effective and compelling depictions of artistic intent, experienced in immersive audio production. Professor at the Berklee College of Music. Writer and editorial in media and audio production issues and techniques. Technical writing and QA. Literate in the arts with exceptional facility with musical genres and assembling teams well suited to any production task. Past President AES, and founder of the technical committee on AI/ML in audio.

Andrew Hutchens |  Assistant Professor of Music, Coordinator of Music/Music industry | Benedict College

Dr. Andrew Hutchens is currently an Assistant Professor of Music and Coordinator of Music/Music Industry at Benedict College. In this role, he is dedicated to providing transformative learning experiences for his students through courses in applied woodwind, music technology, music business, commercial music ensemble, entrepreneurship, and more. Many of his students have participated in internships and mentorships with organizations such as V12 Worldwide, Mezz Entertainment, Zync Music, Well Dunn, and the HBCU in LA program. Additionally, Dr. Hutchens serves on audio advisory councils and has fostered partnerships between Benedict College’s program and companies including Splice, Muhammad Ali Center, The Ray Charles Foundation, Yamaha, and American Music Supply. His research has been featured by Apple Education and at conferences such as the NAMM Show and the NCMEA conference. Dr. Hutchens holds degrees from the University of South Carolina and Western Carolina University. He regularly performs and commissions new works for saxophone and mixed chamber ensemble.

Lawrence Grey |  Executive Director, Curriculum Director | Young Producers Group

Lawrence Grey is a lifelong musician, a dedicated educator, and a tireless proponent of music education in schools. Lawrence is the executive director of Young Producers Group (YPG) and also serves as the curriculum director, designing innovative, engaging materials that reflect the interests and lived experiences of 21st century students. Hundreds of teachers all over the US rely on YPG’s methods and materials to deliver standards-based, music technology curricula that stoke creativity and prepare students for modern careers. With a Bachelor’s Degree in Music Composition from New York University (NYU), a Masters Degree in Education from University of California Los Angeles (UCLA), and as an Ableton Certified Trainer, Lawrence’s unique position singularly qualifies him to create curricula and lead a team of forward-thinking educators.

Saturday, January 25th, 2025; 2:00PM – 3:00PM Pacific Time; Hilton Anaheim; 4th Floor, Hilton Huntington Room

An A3E DeepDive – “Three Masters: One World”: How MIDI is Driving Global Content Creation and Collaboration Through the Universal Language of Music

As both an association and a global standard, MIDI continues to drive innovation in products, technologies, and instruments, elevating artistic creativity to new heights. Join this special A3E and MIDI Association session, “Three Masters: One World”, for an in-depth, tactical exploration of how they are leading a global collaboration among musicians from diverse cultures, united by the universal language of music, and presented by these world-class master musicians;

Brian Hardgroove | Musician

Brian Hardgroove is a record producer, bassist, drummer and member (on hiatus) of the legendary hip-hop group Public Enemy. Although he’s done productions that include the extraordinary talents of Chuck D (Public Enemy), Steven Tyler & Joe Perry (Aerosmith), Burning Spear, Marc Anthony, Supertramp and The Fine Arts Militia, his most cherished work is the production of two of China’s premier punk rock bands Demerit and Brain Failure.

Hardgroove’s musical repertoire spans the genres of hip-hop, soul, rhythm and blues, rock, and reggae.

In 2013 Hardgroove joined the faculty of Santa Fe University of Art & Design as Artist in Residence until shortly before the school began closing in 2017. In 2009, Gov. Bill Richardson proclaimed May 11th as “Brian Hardgroove Day” in the state of New Mexico for Hardgroove’s commitment to the regional music scene and for using his position as a touring musician, radio personality, writer, performer, and producer to promote the state in interviews while touring the world with Public Enemy and Bootsy Collins. Santa Fe Mayor David Coss proclaimed June 7 as “Brian Hardgroove Day” in the city of Santa Fe as well.

Hardgroove is currently producing two separate album projects with Stewart Copeland (The Police) and Fred Schneider (The B-52’s) in addition to his role as multi-instrumentalist in Ghost In The Hall (ft. DMC of RUN-DMC).

Bian Liunian | Musician

Musician, composer and musical director of the Beijing 2008 Olympic Closing Ceremony and the CCTV New Year’s Gala, one of the most watched television programs in the world.

Kong Hongwei (Golden Buddha) | Musician

Kong Hongwei (Golden Buddha) is celebrated as China’s most influential and inspiring jazz musician.

A3E Music Entertainment Technology
A3E Music Entertainment Technology

Athan Billias | Executive Board | The MIDI Association

Athan Billias has dedicate his whole life to music, technical innovation and MIDI. He played keyboard with Herb Reed and the Platters and Jerry Martini from Sly and the Family Stone. He then moved into the musical instrument industry as Product Planning Manager at Korg where he helped turn the Korg M1 into the largest selling music workstation of all time. He then Joined Yamaha as a Director of Marketing where he was involved with the product planning and marketing of Yamaha products including the Motif Series and the Montage. He has been on the Executive Board of The MIDI Association for over 25 years.

Saturday, January 25th, 2025; 3:00PM – 4:00PM Pacific Time; Hilton Anaheim; 4th Floor, Hilton Huntington Room

Leveraging New Technologies and Practices for Music, Content and Data Asset Management During the Creative Process

Incorporating AI tools for meta-tagging, copyright protection, asset organization, and data security early in the creative process allows musicians and content creators to manage their data more effectively. AI not only improves workflow efficiency but also ensures the long-term protection and traceability of creative assets. By embedding AI in your creative process from the start, you’re safeguarding your work and streamlining collaboration, all while staying aligned with ethical data practices.

Linn Westerberg |  Director of Music Distribution| Epidemic Sound

Linn Westerberg is the Director of Music Distribution at Epidemic Sound. She leads a team of problem-solvers and communicators to optimize the streams and revenue for Epidemic Sound’s artists, elevate the music curation in the player based on data, trends, and culture insights, and package and release new music to maximize traction. Prior to Epidemic Sound, Linn helped develop the music programming strategy at Spotify. Linn also has a background in artist management and publishing, working at agencies representing artists such as Labrinth, Paloma Faith, Teddybears, and Taio Cruz. Linn holds a Master’s Degree in Marketing & Media Management from Stockholm School of Economics and a Masters Degree in Arts & Culture Management from Rome Business School.

Connor Cook |  Composer

Connor Cook is an interdisciplinary artist – a composer/ multi-instrumentalist/ producer/ musician/ educator based in Los Angeles. She is a 3-time Sundance Fellow, a MacArthur/Sundance Grantee, and has been a part of many high profile music/art programs. Her work has appeared on NBC, Prime, Hallmark, and more. Connor is currently working between music and science with her latest music project where she is working with soil scientists to serialize literal soil data to interpret musically what climate change sounds like. She also works with emerging music technology including generative AI, experimental models, game systems, sample coding, and other audio technologies. She teaches music composition for media at California State University Northridge.

Shauna Krikorian |  Executive Vice President  |  SongHub

Shauna Krikorian has a diverse background in the music industry that spans music publishing, artist development, and working with new technologies to enhance the creator experience. Shauna serves as EVP of SongHub, an innovative blockchain-powered collaboration, rights management and registration platform developed for creators, music publishers, performing rights organizations and music education programs worldwide. An advocate for more transparency within the music industry, Shauna drives SongHub’s mission to help promote the standardization of clean data practices.

As a creative, Shauna has signed and developed artists for synchronization licensing across various visual media including film, TV, ads and promos. She has also spearheaded synch marketing campaigns for many iconic music publishing catalogs (KISS, George Thorogood, Elvis Presley, Charli XCX, Paul Oakenfold and others). Recent projects include Ralph Lauren, Fitbit, Macys, Squishables, Victoria’s Secret, The Good Doctor, Matlock, Yellowjackets, Sweet Tooth, Charmed, and multiple Marvel franchises.

Saturday, January 25th, 2025; 4:00PM – 5:00PM Pacific Time; Hilton Anaheim; 4th Floor, Hilton Huntington Room

TBA 1

Session description TBA1

A3E, A3E Research and A3E Summits + Events operate and conduct their practices as an independent, unbiased, objective and agnostic industry resource, with the primary goal of providing realistic, actionable, practicable business insights, information, as well as educational programming and content.